I got the concept of my mysterious goat man from the indie game, Year Walk. This goes to show just the power that videogames have on inspiration, and this is only one example. In the game the goat is an ethereal creature, but I wanted to bring a new version of him to life.
When I started coloring, I wanted to make sure that the initial glance of the viewer went straight to the face and the eyes. For this reason, I made the bandana and the eyes pop with warm and alerting colors. In order to make the viewer follow the flow of the image, I dragged a few touches of red behind his head therefore taking the view to the horns. Finally, the horns pull the view back to the eyes, maintaining a central perspective. The cool blues and silhouette trees create a good contrast with the rest of the image. The white wisps are relative to the shape of Goatman, only furthering the idea of a central perspective.
I loved creating the eerie look of this piece. Many of my characters appear to be dead on the inside due to their expressions, but there is nothing more enjoyable to me than doing this exact thing to them. It makes me feel something too. Having Goatman stare me in the eyes like this makes me shiver and feel a jolt at my soul. I want others to feel this same way when they see him. I want people to be able to read his life story through his eyes. The audience may assume that he has been through some torment and may feel either dsturbed or pity for him. What matters most to me is that my art brings out unexpected feelings from the viewer.
When I started coloring, I wanted to make sure that the initial glance of the viewer went straight to the face and the eyes. For this reason, I made the bandana and the eyes pop with warm and alerting colors. In order to make the viewer follow the flow of the image, I dragged a few touches of red behind his head therefore taking the view to the horns. Finally, the horns pull the view back to the eyes, maintaining a central perspective. The cool blues and silhouette trees create a good contrast with the rest of the image. The white wisps are relative to the shape of Goatman, only furthering the idea of a central perspective.
I loved creating the eerie look of this piece. Many of my characters appear to be dead on the inside due to their expressions, but there is nothing more enjoyable to me than doing this exact thing to them. It makes me feel something too. Having Goatman stare me in the eyes like this makes me shiver and feel a jolt at my soul. I want others to feel this same way when they see him. I want people to be able to read his life story through his eyes. The audience may assume that he has been through some torment and may feel either dsturbed or pity for him. What matters most to me is that my art brings out unexpected feelings from the viewer.